Articles & Blogs
Excerpt: "When I ask people to picture a coder, they usually imagine someone like Mark Zuckerberg: a hoodied college dropout who builds an app in a feverish 72-hour programming jag—with the goal of getting insanely rich and, as they say, 'changing the world.'"
Excerpt: "Each year for April Fools’, rather than a prank, we like to create a project that explores the way that humans interact at large scales. This year, we came up with Place, a collaborative canvas on which a single user could only place a single tile every five minutes. This limitation de-emphasized the importance of the individual and necessitated the collaboration of many users in order to achieve complex creations. Each tile placed was relayed to observers in real-time."
Excerpt: "At 8 p.m. on Thursday, March 2, 2017, a long line of loyal Nintendo fans and eBay resellers already formed around the block at San Francisco’s SOMA Best Buy. The new Nintendo Switch drops at midnight.
Naturally, we got in line, but unlike most fans who went home and played Zelda all night (and called in sick to work this morning), we raced to the Fictiv teardown operating room to bring you this breaking exposé as the newest in our beloved series of Nintendo Teardowns."
Excerpt: "Software engineers usually don’t deal with binary data directly. Most data is stored in well-known, open-format files and manipulated through libraries that know how to handle them. So bits and bytes are almost never in a developer’s mind. Apparently, they even scare people: all that random, unreadable mess not meant for human consumption..."
Excerpt: "Advances in computer software, enabled by our newly capacious, networked hardware, are enabling computers not only to start without models — rule sets that express how the elements of a system affect one another — but to generate their own, albeit ones that may not look much like what humans would create. It’s even becoming a standard method, as any self-respecting tech company has now adopted a 'machine-learning first' ethic."